UPDATE (22/03/2016): Applications for this position are now closed! Thanks to all that applied and shared!
The Chinese Room is looking for a Lead Artist to join us in our Brighton office. Interested, or know someone who might be? Get in touch and spread the word!
Have a look at the job ad:
Making games look incredible is your passion. You’re an artist – it’s not just a job description, it’s what you are. You love games and the opportunity to work collaboratively creating rich, beautiful worlds and everything they contain; you care deeply about the artistic and technical possibilities of this medium and understand that those two things are entirely the same and can’t be separated out. You combine world-class fine art ability with world-class technical skills and you’re constantly exploring: trying new things, making new stuff, connecting new ideas.
You love building and supporting a team, and the inherently collaborative, people-centred business of making games. You love to be involved in every aspect of art production, from concept and scheduling, iterations, design and greyboxing, asset creation, lighting and VFX, environments and characters, technical solutions and environmental storytelling. You’re committed to quality, and you want to grab the opportunity to make games with a studio that combines a small-team, indie attitude with AAA production values.
We like creating amazing things. If you do too, we'd love to hear from you.
- Work with the Creative Director to realise the artistic vision of the game to the highest possible quality
- Lead, inspire and mentor an exceptional team of artists
- Create, evaluate and iterate world-class visuals, assets, environments and all other art as required
- Drive art production, supporting the Lead Producer on scheduling, feedback and optimising workflow and pipelines.
- Work closely with design, code, audio and other disciplines to maximise the opportunities for player experience across the game.
Essential Qualities, Skills and Experience
- Minimum of at least one shipped title as a senior or above.
- World-class artistic and technical skills in all areas of art production from traditional fine art skills to high-end technology.
- Track record of managing and mentoring a team, with exceptional leadership and communication.
- Highly creative and independent thinker, always pushing for new challenges and opportunities to excel.
- Excellent understanding of production pipelines and experience ensuring scoping is accurate and art is delivered on time and to budget and quality.
- Strong skills with Unreal are essential, experience with Unity also a bonus.
Formed in 2010 by the composer Jessica Curry and writer/designer Dan Pinchbeck, The Chinese Room are an award-winning, internationally acclaimed game studio based in Brighton, UK. Our debut title, Dear Esther, began life as a mod in 2007 and was launched as a commercial title in 2012, smashing the sales ceiling for art games and creating the FPX or walking simulator sub-genre. We followed this with 2013’s Amnesia: A Machine for Pigs, a cult sequel to Frictional Games’ classic psychological horror. Unashamedly literary, Machine for Pigs once again gathered international praise and awards. In 2013, we announced a partnership with Sony to produce Everybody’s Gone to the Rapture, the largest and most ambitious FPX to date – a fully open-world, non-linear drama that broke new ground in terms of storytelling in games. Everybody’s Gone to the Rapture, released in summer 2015, has featured on nearly all GOTY lists for 2015, and is already winning major awards. It was described by Edge as "one of the most affecting, and effectively delivered, videogame narratives in recent history“; “an extraordinary piece of work“, by The Telegraph and “brave, it’s challenging, and it’s essential... It has to be experienced to be believed“, by GamesRadar. USGamer praised it for “utter beauty, touching, desperate... gripping, involving and thoroughly rewarding. Brilliant”, and for Gamespot it was “one of the best narrative-driven games I have ever played... magnificently crafted”.
We love games, and exploring everything games can be. For us, it's not just about the games you make, it's the way you make them.
The role will be based in Brighton, UK. Please send CV, covering letter and link to online portfolio to firstname.lastname@example.org