PlayStation 4 and Xbox One users from North America and Europe can now play Dear Esther: Landmark Edition!
European PS4 users can now pre-order Dear Esther: Landmark Edition on PSN!
Last week, we welcomed the latest addition to The Chinese Room, the yin to our Stuart's yang (or is it the other way around?), the amazing programmer Gwen Raymond! In her own words, here's a quick intro - please give her a warm welcome!
Pigs Week is coming to an end, but we thought we'd go out with a bunch of images to counter all the text that we posted this week! In the gallery below, you'll find some concept art, some early renders, some detailed maps and some advertising/marketing materials.
Hope you enjoyed reading more about the design of Amnesia: A Machine for Pigs this week!
This is the final day of "Pigs week", and we hope you've enjoyed this behind-the-scenes look at the creation of the sequel to Frictional Games' Amnesia. In today's post, we continue the level-by-level breakdown we started yesterday, with more maps, more interactions and more details!
As promised, we have more concept art for the more visually-inclined among you in today's section of the Amnesia: A Machine for Pigs design documents.
Tomorrow, you'll get a chance to look at more detailed level-by-level breakdowns of encounters, interactions and events!
We recently unearthed early game design documents and concepts for our second game, Amnesia: A Machine for Pigs, that was published in 2013 by Frictional Games. We thought it would be great to share those with you, but couldn't realistically post all the documents as one blog entry, as they are HUGE! So we decided to make this the unofficial "Pigs" week here on the blog - hope you enjoy reading all of this!