Our artist Alex takes you through the creation of our new company logo in this in-depth blog post!
Those of you who picked up Dear Esther: Landmark Edition on PS4 or Xbox One may have noticed something different... a new logo!
European PS4 users can now pre-order Dear Esther: Landmark Edition on PSN!
Last week, we welcomed the latest addition to The Chinese Room, the yin to our Stuart's yang (or is it the other way around?), the amazing programmer Gwen Raymond! In her own words, here's a quick intro - please give her a warm welcome!
Pigs Week is coming to an end, but we thought we'd go out with a bunch of images to counter all the text that we posted this week! In the gallery below, you'll find some concept art, some early renders, some detailed maps and some advertising/marketing materials.
Hope you enjoyed reading more about the design of Amnesia: A Machine for Pigs this week!
This is the final day of "Pigs week", and we hope you've enjoyed this behind-the-scenes look at the creation of the sequel to Frictional Games' Amnesia. In today's post, we continue the level-by-level breakdown we started yesterday, with more maps, more interactions and more details!
As promised, we have more concept art for the more visually-inclined among you in today's section of the Amnesia: A Machine for Pigs design documents.
Tomorrow, you'll get a chance to look at more detailed level-by-level breakdowns of encounters, interactions and events!